Worth saying the last 3 chapters are a lot faster than the first 10. One is the ‘world opens up’ chapter where you can beeline to the final area, no issues.
If you look up the ending it will kill your motivation to keep playing.
But with so much to play elsewhere, is this worth your time? That’s for you to decide!
That's good to know! But I think I'll hold off for now and play some other games for the time being to refresh my mind, maybe I'll get back to it later. I'm somehow not really spoiled on how it ends, all I know is that it's not very clear what happens with our favorite flower girl. Idk if I want to know though haha
I loved the first game and I'm a final fantasy franchise fan, but I have similiar reasons to why I can't commit to playing this. When I played the first it was during covid lockdown so I had all the time, but this being such a massive game with all the distractions is just something I know I won't finish. Which is why i found FF16 so refreshing being a more linear game that don't overstay its welcome. Also why I enjoyed FF13 a lot more than people did.
Yes, I was baffled at how much hate FF13 was getting because I enjoyed that game thoroughly. I get the complaints about it being too linear, but that has never been an issue for me.
Being an adult with limited time also makes me really picky about the games I play hah
Really great review — honest and straight to the point about what’s missing in this remake. I felt the same way when I played the first game. With Remake, I just wanted to get to the core story beats, but over time it started feeling like too much. It’s almost as if they’re stretching everything out just to make it last across three installments. Hopefully, as the series continues, they find a better balance between pacing and storytelling. There’s so much potential here if they tighten it up! It's why I havent even started Rebirth. :/
Once I found out FF7 Rebirth was going to be on the PS5, I was initially bummed because I knew I wouldn't be able to make the jump to that console any time soon (still can't currently either). I started to feel less bad once I started hearing about how frustratingly slow it is to progress through the story due to the copious amount of padding nearly from end to end. I still want to play it, just not as badly as before.
I felt the same at first, but then I had the opportunity to get a PS5 shortly after so I was excited. But I think the game is on Steam now? You might want to check it out but I'm not sure how well it runs.
It's not a bad game by any means, going into it without hightened expectations would be ideal I think. My initial expectations were sky high, maybe that's why I felt let down.
Your subtitle says it all...I think some of these games (mostly JRPGs, honestly) suffer from trying to cram force too much content through the story line. To your point, if it was all optional, it might be ok...but still.
And I do wish more games would give space for feelings, like you mentioned! Sea of Stars was the first game that I experienced this with (recently) and it was really refreshing! We get that game heroes need to hero, but getting right back into it after some significant event just diminishes its importance.
Exactly, we need more games and media like that! I fear that there is a trend of not wanting to let the player/audience feel anything 'negative'. As soon as something serious happens, they brush over it and then it's over. This frustrated me in the latest live action adaptation of Avatar: The Last Airbender as well, so maybe it's not a game specific thing. But overall, we need to let these characters breathe, and let the serious moments brew properly.
Thanks for the shout out!
Worth saying the last 3 chapters are a lot faster than the first 10. One is the ‘world opens up’ chapter where you can beeline to the final area, no issues.
If you look up the ending it will kill your motivation to keep playing.
But with so much to play elsewhere, is this worth your time? That’s for you to decide!
That's good to know! But I think I'll hold off for now and play some other games for the time being to refresh my mind, maybe I'll get back to it later. I'm somehow not really spoiled on how it ends, all I know is that it's not very clear what happens with our favorite flower girl. Idk if I want to know though haha
Very fair. Can work well as a slow burn. But it is a game for an era where there’s nothing else to play.
That’s just not the case nowadays.
I loved the first game and I'm a final fantasy franchise fan, but I have similiar reasons to why I can't commit to playing this. When I played the first it was during covid lockdown so I had all the time, but this being such a massive game with all the distractions is just something I know I won't finish. Which is why i found FF16 so refreshing being a more linear game that don't overstay its welcome. Also why I enjoyed FF13 a lot more than people did.
Yes, I was baffled at how much hate FF13 was getting because I enjoyed that game thoroughly. I get the complaints about it being too linear, but that has never been an issue for me.
Being an adult with limited time also makes me really picky about the games I play hah
Really great review — honest and straight to the point about what’s missing in this remake. I felt the same way when I played the first game. With Remake, I just wanted to get to the core story beats, but over time it started feeling like too much. It’s almost as if they’re stretching everything out just to make it last across three installments. Hopefully, as the series continues, they find a better balance between pacing and storytelling. There’s so much potential here if they tighten it up! It's why I havent even started Rebirth. :/
Thanks for the comment! And yes, I hope they fix the pacing in the third installation
Once I found out FF7 Rebirth was going to be on the PS5, I was initially bummed because I knew I wouldn't be able to make the jump to that console any time soon (still can't currently either). I started to feel less bad once I started hearing about how frustratingly slow it is to progress through the story due to the copious amount of padding nearly from end to end. I still want to play it, just not as badly as before.
I felt the same at first, but then I had the opportunity to get a PS5 shortly after so I was excited. But I think the game is on Steam now? You might want to check it out but I'm not sure how well it runs.
It's not a bad game by any means, going into it without hightened expectations would be ideal I think. My initial expectations were sky high, maybe that's why I felt let down.
Your subtitle says it all...I think some of these games (mostly JRPGs, honestly) suffer from trying to cram force too much content through the story line. To your point, if it was all optional, it might be ok...but still.
And I do wish more games would give space for feelings, like you mentioned! Sea of Stars was the first game that I experienced this with (recently) and it was really refreshing! We get that game heroes need to hero, but getting right back into it after some significant event just diminishes its importance.
Exactly, we need more games and media like that! I fear that there is a trend of not wanting to let the player/audience feel anything 'negative'. As soon as something serious happens, they brush over it and then it's over. This frustrated me in the latest live action adaptation of Avatar: The Last Airbender as well, so maybe it's not a game specific thing. But overall, we need to let these characters breathe, and let the serious moments brew properly.